"Undermining my electoral viability since 2001."

Domino Positive

I helped by buddy Sam move a bunch of stuff today, and we were privileged to walk across Brooklyn in the sun from Greenpoint into his old neighborhood of South Williamsburg. It's a jumpin' Latin area, with lots of people immaculately attired in hip-hop gear. The kids are allright, even if the boys are a bit testosterony. Sam and I hashed out the state of the world as usual, with him giving some really interesting isights into the importance of design in things. Got my mind working on some good Buckminster Fuller tangents (ala Design Science). One of the things Sam is good at seeing is the interconnection of things, and how it's possible to do one thing which has other positive benefits.

I saw that mirrored in this little article about the people who are making computers (the Open BSD operating system) more secure:

The research was funded by a $2.3m (about £1.5m) grant from the Defense Advanced Research Projects Agency (DARPA) to the OpenBSD Project, but the latest changes go beyond the original grant request, de Raadt said.

"This really wasn't part of the DARPA grant," he said. "But it happened because the DARPA grant happened, because when you throw a bunch of... guys into a room and get them drunk, this is what you get." De Raadt was careful to point out that the group paid for its own beer

So one DARPA grant not only gets a bunch of geeks loaded and the Pentagon's needs addressed, it fixed buffer overruns as well. The reason for this (and the reason the Internet works at all, by the way) is that the people who are working on these technologies are passionate and motivated about what they do. This is in the end what scares the pants off of Microsoft, the fact that their quickest-growing opposition is a decentralized network of capable and self-motivated people. These are the kinds of human beings who will give you an exponential return on your investment. If only there were a similar network for politics...

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Sunny Day

Walking around the sunny realms of Brooklyn and Chelea today, taking in photography and fresh air as I battled a headache-inducing hangover, the world seemed beatifically ready to evolve. Last night Sasha, Kim, good old 12th-Floor Caroline and I were on the town, cought some rock at the Luna Lounge, slurped some frozen tequila at the hat (El Sombrero) and downed a pint at the Brooklyn Ale House. Bumping in to people and friends all along the way. According to Sasha I was drunkenly disinhibited and amorously grabby towards the end, a plus in her eyes. I recall repeatedly telling her, "I'm going to ruin you," in my best sexy/threatening coo. We woke up with our heads at the feet of the bed and though the details are lost to flashes of whispered blur, from this I infer greatness.

Of all the worthwhile things to do and see today in the City, Nan Goldin's "Heartbeat" exhibit in Chelsea must ride near the top. Lots of pictures of adults in love, fierce europeans, the children and parents of real bohemia. In the mix of it all, I once again realize how American sex is such such a childish thing, what with our adolescent obsessions and quick-fix mania. Goldin's photographs capture the essence of real human passion, lines around the eyes and fit-but-realistic bodies. Most of all there's the human electricity and reality of feeling, leaping out of the saturated colors with the nearly-inauthentic heightened authenticity and livewire brilliance that only true intimacy can bring. It was a treat for the heart.

We bumbled through a few other places, saw some massive foam-rubber sculpture by Ernesto Neto -- including a little house with catacombic overtones you could go into if you put on a special white suit -- and some fascinating manga-like paintings on photopaper. Also enjoyed partaking of the atmosphere in a few outrageously expensive clothing stores, and me with my orange Che Guevara cuttoff t-shirt and cowboy boots. It was a good day for art. Reminds me why people need intention in their lives.

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Political Theater From Frank

Frank, apparently bored with data entry, sends this gem in:

I just read the entirety of Mr. Robbins' speech to the Press Corps, made me proud to have shared a black box with the man. I've been thinking a little bit more about the statement "Susan Sarandan's statements have endangered our troops." What's interesting about this to me is that the only non-com who actually endangered our troops works for Fox News (I would have given a half dozen Quatari prostitutes to the platoon that fragged Geraldo).

Or at mail call:

"Mail Call!"
everyone rush's around the dude with the mail

"Spitzer, you got a package"

opens it

"Oh Boy, my grandma's peanut brittle! I've shore missed this over here."

"Phillips, look like a letter from your girlfriend"

Phillips opens it "Wow she sent me nekked pics of herself, whooo-eeee!!"

"Santana, you got something from your cousin again" calls towards Santana, who is calling from inside of an outhouse.

"I'm kinda busy, Sarge, could you open it up for me"

"Sure thing son" opens up package "looks like a clipping from the NY Post"

"Swell, what's it say?"

"It's an article about Susan Sarandan"

"You mean the star of Bull Durham, Dead Man Walking and countless other classic films, whose every word I hang on?"

"Yep, that's the one"

"Oh boy, what's the new scoop on her?"

"Well, says here that she's not very happy about the military campaign in Iraq."

silence

"Santana?"

silence

"Santana, you all right in there?"

sound of a gunshot from the latrine, men rush over, but it is too late, PFC Jeffrey Santana is yet another causalty reaped by Miss Sarandan's reckless machinations.

While we're at it, the BBC online is featuring a list of unanswered questions about coalition reporting and media coverage of various incidents in Iraq.

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FutureArt

For a while now I've been thinking about the future of videogames as a means of artistic expression and culture-building. Altering the premium blend that is America Culture is one of my long-term life goals, and I don't believe I have the chops to ever make it as a TV/Movie star, so there's a natural interest in other forms of expression. In addition, I don't think TV is going to be the cultural dominator that it currently is in another 20 or 30 years. Virtual entertainment will still be important, but the interactive forms are far more engaging and potentially impactful.

This is not idle speculation. Videogames, far more than television, can be a force for developing cooperative and equitable social norms and ways of thinking around highly charged issues of the day. At their best they can create a space in which something uniquely human can happen. This is not possible on the one-way street of movies and TV.

Jane of GameGirlAdvance has written a fascinating article about the use of gender in videogames entitled "Genderplay":

Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play". These are also the themes which most adult gamers seem to want, too. Talking with my friends who are game developers and designers, they don't want to see bouncy boobs, necessarily (although there's a place for that, sure); they want evolved gameplay, emergent gameplay - with great characters.

whole article>>>

Videogames offer a lot more potential in terms of cultural development and nuanced creative expression than any other entertainment form other than (perhaps) participating in team sports. Games offer the ability for users to test and develop their own personas as a creative act in and of itself. They can facilitate identity development and understanding, as the part of Jane's article about how her boyfriend deals with flirtation as a female character in online multiplayer role-playing games illustrates:

In another server on the sunny plains of Albion, Justin has an enchanting enchantress who caught the eye of a young paladin. I asked him whether he responded to the paladin's tentative flirting. "Well, sure," he said. "I would say, 'Thank you for the necklace, milord' and 'Thank you for the necklace - again , milord" because that's part of the game." And who knows? The paladin could well be the avatar of a young woman halfway across the world.

This is happening right now all over the world. Extrapolate five to ten years and integrate people's cell phones, email, IM, blog and other means of digital connection/expression. See the potential? If this sort of safe and creative exploration of roles becomes more of a norm, I believe the impact will be nothing short of revolutionary for our culture. By allowing users a means of understand social interactions from different perspectives, albeit in a simplified and fantastic context, the world of gaming can contribute to the development of more open-minded and well-rounded individuals.

A few weeks ago I was taking a car trip with two gentlemen I do occasional work with, Peter and Robbie, both of them fathers. They were talking about how videogames were toxic to children, Robbie having a nearly-grown son who he feels plays too much Xbox and Pete having two kids too young to play anything, yet.

"I'm never allowing it in my house," Peter says, as I bite my tongue. I understand the desire to not have a vidiot child. However, putting aside the fact that prohibition is the quickest avenue to producing keen interest, my belief is that videogames are a potential source of good things as well as bad. I tried to hint at this point of view, but it was clearly a sore spot for the two of them. I was suddenly in the awkward position of being across a generation gap from these men -- we might have been 45 years back in time and talking about Rock and Roll.

On a certain level, they have a point. Just as Rock and Roll was correlated with drug use, teen pregnancy and dropping out of college, heavy gaming often correlates with a shut-in lifestyle. At least, that's the popular perception. There are many happy, healthy, well-rounded people who play videogames; I'd go so far to say they're the majority. And while there are certainly game addicts and a number of otherwise socially stunted individuals who find a questionable and isolated solace in the virtual world, these phenomena are not necessarily caused by gaming itself. Far more likely these phenomena reflect pre-existing problems that are brought to the surface vis-a-vi videogames. Better the Playstation than gangs, drugs, spousal abuse, etc.

Furthermore, especially as games evolve to become more interactive, cooperative and open to user-instigated forms of expression, they could very well have the opposite effect: contributing to the development of more worldly and experienced adolescents and providing adults a meaningful way to engage with each other and have fun with their own identity. Games could be healing. They could be agents of progress. What actually comes has yet to be seen and is far from certain -- it's conceivable that games will become even more of a cultural sewer than cable television -- but I think the possibilities here are quite a bit more culturally exciting than those of American Idol.

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