"Undermining my electoral viability since 2001."

GTA Debate Roundup

Once again I find myself cheering for Jessie in his latest post on the GTA thing o'er at Pandagon:

I know we want to get in on the moral values debate like the nerds of Zeta House want to get in on Kappa Omega Kappa's kegger, but if we need to disingenuously stand up to a videogame marketed to adults in order to find our moral backbone, we might as well just start screwing the sheep and giving the kids heroin now.

His reasoning was near and dear to mine. To wit, we agree that it's disengenuous to grandstand against a problem you're not really going to make an attempt to solve. However, Ezra also weighed in again, making more clear his point that there are people who are concerned with violence in culture, and in videogames, and that the Democratic party would be well adviced to somehow address their concerns. To my mind his advice remains tactical:

I'm tired of ceding all cultural ground to the Republicans. We have our demoestic message, we have, unfortunately, our foreign policies. But we don't even enter the cultural conversation, except to tell people to turn the channel, or not play the game, or not get the marriage. It's laissez-faire morality, and it leaves our party looking spineless and remote in the affairs that, rightly or wrongly, occupy much of the mental space in America. And it helps us lose elections. And that is why we should care.

He's right that the complete and utter lack of cultural message on the part of the Democrats is an issue. I just think he's coming down on the wrong side of the debate. While saying "video games where you can fuck and murder prostitutes is something we should find offensive enough to oppose" may be an ok soundbyte, it's essentially spin, and the direction it takes you will lead you away from what you really believe and cost you more votes than it would win.

What the Democrats should do is develop some culturally-relevant message that goes beyond laissez-faire morality but doesn't establish itself by condemning certain cultural products. This is more difficult, but more broadly appealing as well, not least of all because it will help distinguish D's from R's on the cultural issue. You don't win the culture war by being Republican lite...

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An Aside On Economics And Culture

Just occurred to me as I was making some coffee at noon -- I got up at noon this Monday, and why not? -- that not so long ago sugar was a major part of the commercial engine driving Western expansion into the rest of the world. Now it's so common you can buy five pounds of white sugar (once the most prized variety) for the same price as a loaf of moderately-expensive bread, and we have a national epidemic of childhood obesity because high-calorie sweeteners are added to so many things that remain so cheap, many of which are sold in our schools.

In the heyday of colonialism, people were enslaved to plant, harvest, process sugar. Now we have a different kind of economically-driven domination. People ruin their physical lives in order to consume.

This is part of a general trend in the post-industrial era, the transition from production to service and consumption. We really don't need 6 billion people making things with the most advanced machinery possible. It would be thousands of times more than the world needs. I mean, the industry of fashion had to be invented from whole cloth to keep the textile industry alive. Fashion is an information industry, mostly design and marketing, which informs the masses that old clothing (the last style, the last year, the last season) should be thrown out and new attire purchased on a semi-regular basis.

I'm not opposed to fashion as a concept, but it's interesting how it's been put to work by the profit cartel to harness the Westernized human being's desire for identity in the service of consumption. The supreme irony is that because this consumption is meant to justify the output of our mighty engines of mass production, people's hunger for identity-bolstering products, things one would think would set the individual apart from the mass, tends to be sated in a rather uniform manner.

This has been generally true across the cultural board for some time -- "I'm going to be alternative, just like everyone else" -- and there are fascinating questions to be investigated about the nature of identity vis-a-vis individualism. It's coming to many people's attention that there is no such thing as an individual; neither man nor woman can exist as an island. So you need a tribe, people you belong to, etc. But still, the way in which the corporate market has been able to co-opt the notion of rebellion against the corporate market is really quite something.

This phenomena feels prescient to me because I went through adolesence at the onset of Grunge (soon followed by Punk) as a marketed culture. I can recall watching "Smells Like Teen Spirit" debut on MTV at the age of 12 and being vaguely afraid of what I was seeing, similarly to how I felt when my friend Ramen made me a tape-copy of Ice Cube's seminal Predator. Now I recognize it as the tipping point where a cultural style went from being an indigenous set of rituals and products to the primary product of a massive marketing engine.

No matter how personal that feels to me as someone who had it wrapped up in their early adolesence, it's not a new phenomena. The story of Alternative/Grunge and Hip Hop are just semi-recent examples of a cultural cycle that's gone round several times in the late 20th Century. It's the story of Rock and Roll, a fact which not even Elvis or The Beatles or either of their cunning management teams fully understood at the time. It's the story of the "Hippies", a cultural term which started as semi-derogatory, not something the denizens of 1960s counter-culture created or owned.

Today I think something new is emerging. Due to the democratization of information, the ability of centralized and established power centers to influence the development of culture is decreasing. There's a growing amount of factionalization within the cultural sphere. One need only look at the array of musical genres which are bandied about seriously (at least by their practitioners) to see the movement. Everywhere that culture has slipped out from under the corporate thumb, an explosion of innovation has occurred.

The critical change is that the democratization of information allows for a much different kind of power relationship between cultural producers and audiences, and in fact eliminates the need for people to be permanently tied to one class or another. One night I may be a producer or a performer, the next night I may be an appreciative member of an audeince or even just another mindless consumer. You can play a bunch of roles in life; it's the cosmopolitan way, and it's more fun than being a starving artists or a couch potato.

More and more and more of this to come.

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A Hit From The Archive

About a year ago, back when I thought that Howard Dean might win, I wrote this. Outlandish Josh :: The Big One:

Struggling with the opposing pulls of the professional and the radical. There's something inside me that's holding back. Ginsburg (who posthumously turned me on to the Ohm) said that the only way he had any indication of whether or not what he was working on was any good was when it scared him. My job scares me....

How radical are we? Are we for the elimination of poverty? Global equality? Are we for a cultural shift that moves away from television, fear and blind consumption and towards something else?...

Maybe we can end up in some emergent utopia. Maybe we'll build spaceships instead of bombs, an exploratory/industrial complex. Maybe we'll make reaching out to the world, to the universe, a central part of how we live; quit dwelling in caves, you know? It might be really grand fun. Wire (or rather, unwire) the world, make it all equitable and efficent, an end to meaningless toil. Forget opening new markets to Wal-Mart; let's go build fuel-cell powered internet hookups in Africa, start a whole new thing.

And it goes on like that for some time. Still Good Stuff, I believe. One thing to note is that my job stopped scaring me a long time ago, and that's one of the reasons I'm glad I'm not doing it any more.

What scares me in that good good Ginsburg way these days? That's a good fucking question. The idea of this big summer road trip inspires some fluttering, as does the idea of trying to write something for real-live publication, and the notion of performing again. We'll wait and see what avenues open up in Politix and whether any of them spark that kind aprehension.

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Morality For Show Is Immoral

Ezra at Pandagon -- charoming off Ygelsias -- is recommending that Democrats come out and denounce Grand Theft Auto to present a stronger moral front:

Groups establish boundaries by articulating what lies outside them. It doesn't mean we have to do anything to throw the offenders out, but we should make it clear that, indeed, Democrats aren't so culturally relative that the virtual banging and murdering of prostitutes should pass without a peep, or worse, with protestations of laissez-faire morality.

This is a Really Bad Idea. You make a terrible faustian bargain with the notion of having Dems bash video games to win the approval of existing "morality" voters. Danny Goldberg's Dispatches From The Culture Wars: How The Left Lost Teen Spirit explores how this worked in the 80s and 90s with the music industry. The cost will be paid out by loosing the kids- who will (correctly) see Democrats as wildly out of touch with their cultural values if they launch into a high-profile rhetorical battle with RockStar Games.

Why correctly? Because Democrats will be taking cheap shots at a politically defenseless (but emperically harmless) culture to score points with certain voters who do not understand or value that culture. This is intrinsically a bullshit move. As a political tactic it's the ethical (if not moral) equivalent to race-bating. While it isn't expoloitative in the same way, it is similarly dishonest and immoral.

Attacking emerging culture (of which violent video games are a part) is sinking your fist into a great big tarbaby. The idea that you could get a bunch of people in the business of running the State grandstanding about morality and not have massive pressure from the right to enact some kind of legislation (which would spark massive pushback from the Gaming industry and trigger a hard turn among its cultural adherants) is terrifically naive.

Remember, the kids ren't solid in their political beliefs; it's a mistake to count them in just because you yourself are 20 years old and convinced. A replay of the Parental Advisory battle with the Dems out front will turn a lot of people off, and I would be shocked if Republican strategists failed to work for that result.

Check out the scenario. Republicans to Democrat videogame-bashers: "Prove it! Let's have some hearings, start talking about how to clean this mess up."

Whoo boy, then you're in a bind. I'm not willing to bet that the electorate's fondness for the ACLU will stop that rough beast from slouching towards Washington to be born, and Dems will either end up in a fight they don't want, or else look like wimps and poseurs for failing to back their moral rhetoric with any sort of action. It's a big old loose-loose scenario.

A better idea would be creating a persuasive message around the nature of morality and virtual representation that's more broadly appealing and has a stronger ethical grounding as compared to simple relitavism and laissez-faire. This is more difficult for sure, but it's the only ethically/intellectually honest way to proceed, and the only way to build a solid future majority.

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